Search found 35 matches

by NickB
Sat Feb 27, 2021 9:31 pm
Forum: Landscapes
Topic: Scenery calibration range issue
Replies: 6
Views: 658

Re: Scenery calibration range issue

The question is NOT about the quality of the imagery, it is about the 'calibration range'. Whether the X axis is scaled by 1% or 10% or 20%, it is just a scaling factor, 1.01, 1.10 or 1.20. The scaling factor is irrelevant relative to the 'satellite imagery' quality.
by NickB
Sat Feb 27, 2021 4:38 pm
Forum: Landscapes
Topic: Scenery calibration range issue
Replies: 6
Views: 658

Re: Scenery calibration range issue

This is not my scenery and I do not have the original data, and am converting it to make it available for the area. I have done the same with the recently published RockyMountains-2 using 'Condor_Tiles'. GarnerGP-2 took 25 minutes to convert and RockyMountains-2 took 45 minutes to convert. The origi...
by NickB
Fri Feb 26, 2021 4:36 pm
Forum: Landscapes
Topic: Scenery calibration range issue
Replies: 6
Views: 658

Scenery calibration range issue

Condor V2 doesn't load scenery and pops up an error message and endless access violation errors. No error message in log file, but it stops at loading the flight-planner. I traced it to a calibration range issue. I adjusted the DeltaX calibration up slowly from -74 until it loaded. At -80, it loaded...
by NickB
Thu Jan 21, 2021 3:29 pm
Forum: Hardware
Topic: Joystick with vibration
Replies: 0
Views: 1167

Joystick with vibration

Although new force-feedback joysticks are not available, there are some joysticks available with 'vibration'. Is there a way to use such a joystick to get 'vibration' feedback on stall ? With force-feedback, there is good vibration feedback on the edge of stall and it would be nice to be able to get...
by NickB
Thu Nov 12, 2020 1:57 am
Forum: Landscapes
Topic: Airport Grass Texture
Replies: 5
Views: 1784

Re: Airport Grass Texture

The muck file is just a mask to darken areas, and if the grass object in the G file has a blank filename, the default grass tiled texture is used. If you specify a texture file for the grass object, the grass area will use this texture file.
by NickB
Mon Apr 13, 2020 10:22 pm
Forum: Landscapes
Topic: Weird circles in new scenery
Replies: 12
Views: 1617

Re: Weird circles in new scenery

I had a look at the structure of the DDS files with a HEX editor and found that nvdxt created dxt1 format is 3 colors+alpha regardless of whether you select dxt1a, dxt1c and even with force4. Although it mostly looks like only the three colors are used, It also seems that alpha is turned on sometime...
by NickB
Sat Apr 11, 2020 11:28 pm
Forum: Landscapes
Topic: Weird circles in new scenery
Replies: 12
Views: 1617

Re: Weird circles in new scenery

After reading the help for nvdxt, I tried adding -force4 to nvdxt, but got the same result. I need to find a way to check the DDS format structure of one of the files and confirm it is dxt1c with 4 colors, and if so it has to be Condor doing something (?) when it loads a DDS file. I am not using GIMP.
by NickB
Sat Apr 11, 2020 11:12 pm
Forum: Landscapes
Topic: Weird circles in new scenery
Replies: 12
Views: 1617

Re: Weird circles in new scenery

Well, I created a batch file to split a tile into 16 subtiles and then used nvdxt with -dxt1c and still got circles ??? To be sure, I erased the 16 tiles and ran Condor and as expected I just got black water, and then ran the batch file and ran Condor, and the textures were there, but the problem wa...
by NickB
Fri Apr 10, 2020 11:03 pm
Forum: Landscapes
Topic: Weird circles in new scenery
Replies: 12
Views: 1617

Re: Weird circles in new scenery

Thanks for taking the time to provide an explanation. I appreciate it.
dxt1a only provides 3 colors and alpha. CLT2 should switch to dxt1c for 4 colors and no alpha instead, given 24 bit color bitmaps.
by NickB
Fri Apr 10, 2020 10:08 pm
Forum: Landscapes
Topic: Weird circles in new scenery
Replies: 12
Views: 1617

Re: Weird circles in new scenery

Thanks. I will look into it. I was pretty sure the Landscape Editor generated DDS dxt1c only, not dxt1a, and that to get the alpha for water you needed to use nvDXT.exe directly and select dxt1a or dxt3 instead of using the Landscape Editor to export to DDS. Why would the Landscape Editor add an alp...
by NickB
Fri Apr 10, 2020 9:21 pm
Forum: Landscapes
Topic: Weird circles in new scenery
Replies: 12
Views: 1617

Re: Weird circles in new scenery

I am only using 24 bit bitmaps, i.e. no alpha channel for water, and using the Landscape Editor to export to DDS. It's got to be some other issue.
by NickB
Fri Apr 10, 2020 9:05 pm
Forum: Landscapes
Topic: Weird circles in new scenery
Replies: 12
Views: 1617

Weird circles in new scenery

I have noticed some weird circular features in various places in a scenery I am creating. It shows up even on where the airport has been flattened as per attached screen capture. It shows motion like a water feature. I'd like to fix that somehow if someone knows what is causing this.
by NickB
Mon Jan 27, 2020 6:21 pm
Forum: General
Topic: Heights in task waypoint property box - request Imperial measurements
Replies: 28
Views: 5261

Re: Heights in task waypoint property box - request Imperial measurements

I think it would be a good idea as well for consistency, that when a 'Unit' is selected, that all status and selection items in Condor would follow this unit and not just some. Of course there needs to be a reference Unit, and metric is obviously the unit to use, and conversion from/to feet can be t...
by NickB
Thu Oct 10, 2019 3:40 pm
Forum: Landscapes
Topic: Ridge-North-2
Replies: 2
Views: 1073

Re: Ridge-North-2

I put together a landscape for the northern part of the Pennsylvania ridge last winter for a local Condor competition, and called it Ridge-North-2. I also made it for Condor V1. It has only a few 'standard' objects at one airport in Julian for Ridge-Soaring. I can provide a link if you want to try i...