Search found 8 matches

by cbrunschen
Thu Jun 10, 2021 10:24 am
Forum: Virtual Reality (VR)
Topic: OpenXR Now That Oculus Requires Facebook Account?
Replies: 55
Views: 9830

Re: OpenXR Now That Oculus Requires Facebook Account?

Without going into where Facebook might be on the good-vs-evil axis, there's another issue when using an Oculus headset. Specifically, using an Oculus headset requires the user to have a Facebook account, which is required to be an account linked to a specific real person. However, a business or clu...
by cbrunschen
Mon Mar 22, 2021 1:56 pm
Forum: Cockpit Builders
Topic: 3 DOF Motion Plateform
Replies: 5
Views: 861

Re: 3 DOF Motion Plateform

With so much motion being induced by your motion platform, I presume you are using some form of motion compensation/cancelation? I dont use Lighthouse ,i use the 9 axis helmet movement and thats work great. In the software i use for the motion plateform . I have the option to use the motion compens...
by cbrunschen
Mon Mar 15, 2021 10:59 pm
Forum: Cockpit Builders
Topic: 3 DOF Motion Plateform
Replies: 5
Views: 861

Re: 3 DOF Motion Plateform

Hello, I would like to share with you the simulation platform that I created during the covid19 while being locked in my basement That is awesome. Thank you for sharing! With so much motion being induced by your motion platform, I presume you are using some form of motion compensation/cancelation?
by cbrunschen
Thu Feb 25, 2021 6:31 pm
Forum: Virtual Reality (VR)
Topic: Update 2.0.5 brought Virtual Reality Headset support
Replies: 4
Views: 786

Re: Update 2.0.5 brought Virtual Reality Headset support

Hmmm, why I need Revive? :( All my sims works with WMR+SteamVR .... So it not full and official support for WMR. Pity. The API for those headsets is still beta. Not any more! It's out of beta and fully released for SteamVR . OXO said this about it: We don't want to use an API which is not mature or...
by cbrunschen
Thu Feb 25, 2021 1:26 pm
Forum: Virtual Reality (VR)
Topic: OpenXR Now That Oculus Requires Facebook Account?
Replies: 55
Views: 9830

Re: OpenXR Now That Oculus Requires Facebook Account?

OXO wrote:
Sat Dec 12, 2020 5:11 pm
We don't want to use an API which is not mature or has missing support.

When its ready, so will we be.
OpenXR is ready and fully supported in the latest SteamVR release.
by cbrunschen
Sat Jan 16, 2021 9:15 pm
Forum: Community support
Topic: Condor 2 crash (while on final glide)
Replies: 2
Views: 755

Condor 2 crash (while on final glide)

I've sent a report with the entire ErrorLog.txt file to support@condorsoaring.com; the pertinent last line from the error log seems to be Draw ghosts at 18:06:58: Access violation at address 0040A241 in module 'Condor.exe'. Write of address 00000000. so seemingly an attempt to write through a null p...
by cbrunschen
Sat Dec 12, 2020 6:08 pm
Forum: Virtual Reality (VR)
Topic: OpenXR Now That Oculus Requires Facebook Account?
Replies: 55
Views: 9830

Re: OpenXR Now That Oculus Requires Facebook Account?

Well, all three of the big VR platforms now recommend OpenXR - and Facebook (Oculus) are beginning to add features to their OpenXR SDK that they are not adding to their own proprietary one – so it would seem that Microsoft, Valve (Steam) and Facebook (Oculus) all consider OpenXR to be sufficiently "...
by cbrunschen
Sun May 31, 2020 11:36 pm
Forum: Virtual Reality (VR)
Topic: Oculus Quest and virtual desktop
Replies: 7
Views: 2161

Re: Oculus Quest and virtual desktop

Virtual Desktop works well with Oculus VR apps that run on the PC from within the Oculus PC app, streaming wirelessly to the Oculus Quest. Condor 2 has precisely Oculus VR support, though it runs from outside the Oculus PC app. But when trying to run Condor 2 with Oculus VR enabled, through the Vir...