Search found 17 matches

by jsfs
Tue May 18, 2021 2:56 am
Forum: Virtual Reality (VR)
Topic: OpenXR Now That Oculus Requires Facebook Account?
Replies: 55
Views: 9793

Re: OpenXR Now That Oculus Requires Facebook Account?

Back for my regular 2-3 month "Can I fly Condor now?" check-in. :D

Condor is already great at simulating gliding and having plenty of gliders, so please prioritize de-Facebooking Condor amongst all the cool things you are planning.
by jsfs
Tue Dec 22, 2020 11:26 pm
Forum: Virtual Reality (VR)
Topic: OpenXR Now That Oculus Requires Facebook Account?
Replies: 55
Views: 9793

Re: OpenXR Now That Oculus Requires Facebook Account?

Microsoft Flight Simulator publicly released VR mode supporting OpenXR: https://www.engadget.com/microsoft-flight-simulator-virtual-reality-update-170028139.html A friend, who I would like to fly with in Condor, reported it works well. He has a Vive. I have an HP Reverb. Revive is the only thing sto...
by jsfs
Thu Oct 29, 2020 3:26 pm
Forum: Virtual Reality (VR)
Topic: OpenXR Now That Oculus Requires Facebook Account?
Replies: 55
Views: 9793

OpenXR Now That Oculus Requires Facebook Account?

Some people can't get Facebook accounts. Facebook can shut down an account, locking you out of VR. It's hard to get people to fly Condor when other flight sims supporting VR don't require Revive. Are there any plans to move Condor to OpenXR? If not, please consider it.
by jsfs
Sun Feb 17, 2019 5:18 pm
Forum: General
Topic: Situation / Flight saving...
Replies: 9
Views: 2025

Re: Situation / Flight saving...

... openvr support... Which is of course the most important one. :) Flight saving would be nice, too, though. Its not like Condor has a staff of 20 full time developers, most of the coding is done by one part time developer, so moderate your expectations :) Not true. The expectations are higher whe...
by jsfs
Fri Feb 15, 2019 2:58 am
Forum: Virtual Reality (VR)
Topic: Windows Mixed Reality Headsets
Replies: 39
Views: 15141

Re: Windows Mixed Reality Headsets

Happy with first Odyssey (though haven't tried it with Condor because waiting on Condor OpenVR implementation) in other sims/apps. In general, until CPU/GPU hardware catches up with high resolution HMDs and most rendering sims/apps optimize like Condor does, first Odyssey is all you need.
by jsfs
Sun Feb 03, 2019 1:17 am
Forum: General
Topic: 2.0.6 and Schweizer 1-26 released
Replies: 30
Views: 6368

Re: 2.0.6 and Schweizer 1-26 released

OXO wrote:
Sat Feb 02, 2019 11:46 pm
The design decision was to make it the correct color for modern planes so pilots who learn in condor do not make mistakes when in real planes
+1
by jsfs
Fri Feb 01, 2019 6:05 am
Forum: General
Topic: 2.0.6 and Schweizer 1-26 released
Replies: 30
Views: 6368

Re: 2.0.6 and Schweizer 1-26 released

OXO wrote:
Thu Jan 31, 2019 10:12 am
Pit_R wrote:
Thu Jan 31, 2019 9:51 am
"– the usual correction of other minor bugs"

Could we have more details please?
Every time you ask this. :roll:
Well, he wouldn't have to ask every time if you did. :P

People like the complete lists to know what to expect. You're missing the opportunity to detail your work.
by jsfs
Thu Jan 31, 2019 3:15 am
Forum: General
Topic: Very Efficient Turns?
Replies: 1
Views: 836

Very Efficient Turns?

Please pardon my lack of knowledge as I've just started learning, but how does one try for very efficient turns? I understand the concept of coordinated flight and coordinated turns using rudder and aileron to control adverse yaw. However, I'm less sure about the proper bank angle and speed of entry...
by jsfs
Thu Jan 31, 2019 2:37 am
Forum: Virtual Reality (VR)
Topic: Windows Mixed Reality Headsets
Replies: 39
Views: 15141

Re: Windows Mixed Reality Headsets

OpenVR! :) I would like to use a Windows Mixed Reality headset with Condor and would be able to get other people into it as well, but can't for the complexity reason that pckormic is running into (and some people won't install Revive because of Facebook policies), so I gotta keep beating this drum.
by jsfs
Sun Jan 13, 2019 8:35 pm
Forum: Virtual Reality (VR)
Topic: Windows Mixed Reality Headsets
Replies: 39
Views: 15141

Re: Windows Mixed Reality Headsets

I haven't tried Condor 2 VR with my Samsung Odyssey HMD because I don't want to add Oculus and Revive software to my simulation machine, but I did try the Samsung Odyssey HMD with P3D, which uses OpenVR (SteamVR). Solid head tracking and visuals subject to current limitations of VR. I haven't tried ...
by jsfs
Thu Jan 10, 2019 5:26 am
Forum: Virtual Reality (VR)
Topic: Windows Mixed Reality Headsets
Replies: 39
Views: 15141

Re: Windows Mixed Reality Headsets

An OpenVR implementation of Condor would decrease the complexity, but:

https://www.reddit.com/r/Vive/comments/ ... in_revive/
by jsfs
Sun Jan 06, 2019 11:48 pm
Forum: Virtual Reality (VR)
Topic: Windows Mixed Reality Headsets
Replies: 39
Views: 15141

Re: Windows Mixed Reality Headsets

VR works better with SSAA than MSAA. SSAA renders at a higher resolution than the VR HMD resolution and scales it down. Look for Application Resolution in Steam VR settings in Applications or Video tab.
by jsfs
Sun Jan 06, 2019 7:26 am
Forum: General
Topic: V2.0.3 update and Track IR
Replies: 12
Views: 3846

Re: V2.0.3 update and Track IR

I also experience the high TrackIR viewpoint in V2.0.5.
by jsfs
Sun Jan 06, 2019 5:23 am
Forum: Virtual Reality (VR)
Topic: Native SteamVR eventually?
Replies: 2
Views: 1581

Re: Native SteamVR eventually?

I would like this (OpenVR) as well for Samsung Odyssey. I don't want to add complexity of Rift software and Revive to my simulation system, so I'm not using Condor 2 VR yet. But I'd like to and be able to get friends with Vive and WMR to try Condor 2.
by jsfs
Sun Jan 06, 2019 4:58 am
Forum: Virtual Reality (VR)
Topic: Condor 2 VR - Frame rate
Replies: 18
Views: 6747

Re: Condor 2 VR - Frame rate

I haven't tried VR yet, but Condor 2 with all settings maxed, 4x MSAA, 3440x1440 resolution (34" ultrawide) runs at 350-400FPS on a 1080 TI. A Samsung Odyssey has total 2880x1440 resolution. Condor 2 visuals at these frame rates impress me.