Search found 42 matches
- Sun Feb 21, 2021 3:02 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
Hello everybody, yes it has been a long time, but at least not in vain. I managed to create everything what I wanted to do. After the snap image failure, I did it in the standard UV-Mapping way in Wings3D. If it is appreciated I could upload a variation of *.Obj like Farmhouses, ordinary Houses and ...
- Sun Feb 21, 2021 2:04 pm
- Forum: DVAeC - German virtual Aero-Club
- Topic: WestGermany3 wish-list / progress
- Replies: 38
- Views: 22393
Re: WestGermany3 wish-list / progress
Hello Maddin, I have realized for West Germany 3 my own airfield, better gliding field (Segelfluggelände) "Lindlar" with its particular challenging terrain properties and its two starting points. For this I had to create a separate airport for each takeoff point in the Landscape Editor: Lindlar 06, ...
- Sat May 02, 2020 2:43 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
When you snap an Image you create in "Outliner" a new material bound to your photo, it is a texture. If you snap a second image, it is a second texture, etc. And your object must be treated as a Landscape object and not as a Scene Object with only one texture. For each snapped images you do not hav...
- Tue Apr 28, 2020 6:42 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
Hello Everybody, salut Xavier, thank you a lot for the hint, I have checked that first before I wanted to point out another problem. The *.c3d ending is sat automatically in the saving dialogue, but true, I deleted that with intention and later one it is looking like a *.c3d, as you were telling. au...
- Sun Apr 26, 2020 6:18 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
Sometimes, in Object Editor after loading the Obj file the display of your object remain black. Save in C3d with the correct parameters (path and colorsetting) and reload your object in C3d. Good continuation This works for the condor assets birch partially - it makes it at least white: Birch_S_2_c...
- Sun Apr 26, 2020 5:20 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
ah, mince
that's very true, I don't now why it is unchecked and I didn't take care. I remember that it is very important. Yesterday in my latenight testings I checked this Option. au travail
that's very true, I don't now why it is unchecked and I didn't take care. I remember that it is very important. Yesterday in my latenight testings I checked this Option. au travail
- Sun Apr 26, 2020 2:39 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
So did I, salut Xavier my understanding gets better, but some Questions are remaining. By recreating the road cone and it's texture, first I made the material in the outline Window "external" after UV-mapping. Put the orange coulor on the new cone.bmp file, saving and hit "refresh" in the OW. wings_...
- Sat Apr 25, 2020 10:21 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
- Sat Apr 25, 2020 7:18 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
I have found that when entering the texture path in Object Editor it is necessary to move the cursor away from the end of the line. If this is not done then as you say the path is not saved. No idea why this the case. Hi Andy, I gave it another try, but I can't confirm what you said. Is it possible...
- Sat Apr 25, 2020 7:12 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
@ xavier Once again, replacing the TP by the dialog box (tool) in OE had been in vain. Cube_replaceTP.jpg But if you do it directly via the text editor, then it works Cube_replaceTPviaEditor.jpg Cube_replaceTPviaEditor&voila.jpg It remains a mystery... Et parcque j'aime la langue: :mrgreen: une ...
- Sat Apr 25, 2020 6:37 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
Also check the material properties. The spec, shiny, env, red, green, blue, alpha stuff. If you set that incorrectly the object can also appear black even though the texture is there. Hi Wickid, could you precise where to set these specs, please? In OE or in Wings3d, outliner window, or somewhere e...
- Sat Apr 25, 2020 6:30 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
Habitchman, In Object Editor you must indicate the path of each textures to bind the textures and the object. Example the Landscape Object is in the My_scenery/World/Object/ and textures are in My_scenery/World/Object/Textures/ and many other subfolders Merci à toi, Xavier, Every time when I tried ...
- Fri Apr 24, 2020 7:36 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
Hello everybody, unfortunately I am really can't to get textures via OE to work. I downloaded some other cone files, did the UV-mapping procedures in Wings3D etc, did export to "road_cone.obj" opened it with OE but the result remains the same a black cone. Pointing the Texture path to the road_cone....
- Sun Apr 19, 2020 1:14 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
Hi Wickid, is it possible that something is wrong with your "Pion" and "Birch" C3D Objects? The Pion comes as "unnamed_object" without any TP any visibility. Adding a TP "Landscape/WestGermany4/World/Objects/pion.dds" via tool doesn't change anything. The "Birch" is only a black structure-less thing...
- Sat Apr 18, 2020 5:36 pm
- Forum: Landscapes
- Topic: acces violation in landscapeEditor
- Replies: 44
- Views: 13222
Re: acces violation in landscapeEditor
Thank you wickid, once more I got an unexpected and helpfull hint. Once again the easier way did it. :D Though it is written in Xaviers guide that the texture paths have to be adopted, I was also afraid that in my copy of WG3, where the TP of the cooling towers around maddins home base is set to "la...