Search found 24 matches

by staslos
Tue Mar 02, 2021 1:07 pm
Forum: Virtual Reality (VR)
Topic: OpenXR Now That Oculus Requires Facebook Account?
Replies: 84
Views: 306631

Re: OpenXR Now That Oculus Requires Facebook Account?

Bumping up https://www.roadtovr.com/steamvr-update ... penxr-1-0/

I use my Oculus Rift with Microsoft Flight Simulator 2020 via OpenXR. It’s as simple as pressing Ctrl+Tab.

Now SteamVR fully supports OpenXR too. All three major platforms on-board with it. Time for Condor too?
by staslos
Fri Dec 25, 2020 8:17 pm
Forum: Virtual Reality (VR)
Topic: OpenXR Now That Oculus Requires Facebook Account?
Replies: 84
Views: 306631

Re: OpenXR Now That Oculus Requires Facebook Account?

MS Flight Simulator 2020 now works with Oculus Rift using OpenXR. For that to work, update to the latest Beta version of the Oculus software. More details https://forums.flightsimulator.com/t/read-first-vr-known-issues-workarounds/337930 and https://forums.flightsimulator.com/t/vr-issues-oculus-rift...
by staslos
Sat Dec 05, 2020 5:53 pm
Forum: Virtual Reality (VR)
Topic: Quest 2 Feedback
Replies: 106
Views: 267549

Re: Quest 2 Feedback

I’m using Oculus Rift CVT1 with 5 year old computer i7 and GeForce 970. It’s been good so far, but I’ve been looking into upgrade options. Until Condor supports SteamVR natively the only choice we have for VR upgrade is Oculus headsets. Hence big interest in Quest 2. I see you guys having lots of is...
by staslos
Thu Dec 27, 2018 10:47 am
Forum: Airports and landscape objects
Topic: Airfield Team
Replies: 59
Views: 70073

Re: Airfield Team

I found this old post about using Google SketchUp viewtopic.php?f=3&t=16466
I think it's still relevant and provides a good way to quickly build hangars and buildings.
Am I missing something?
by staslos
Sat Feb 24, 2018 11:49 pm
Forum: Landscapes
Topic: Problem with importing forest maps
Replies: 6
Views: 3094

Re: Problem with importing forest maps

OK, I figured why was the error. Need to put `s` files to Working/Terragen/ForestMaps as well, although they are empty/filled with black.
by staslos
Sat Feb 24, 2018 11:38 pm
Forum: Landscapes
Topic: Problem with importing forest maps
Replies: 6
Views: 3094

Re: Problem with importing forest maps

arneh wrote:
Sat Feb 24, 2018 11:11 pm
staslos wrote:
Sat Feb 24, 2018 10:37 pm
Then I click Forest maps in View/Modify but don't see forests overlay.
You have to zoom in quite a lot to see them.
Good to know. Still... can't export forests cat in patches from Terragen forest tiles...
by staslos
Sat Feb 24, 2018 10:37 pm
Forum: Landscapes
Topic: Problem with importing forest maps
Replies: 6
Views: 3094

Problem with importing forest maps

Guys, another problem. I created 2048x2048 black and white tiles with forests (tried both BMP RGB as well as BMP indexed with one color). Put them to Working/Terragen/ForestMaps. Then in Landscape Editor I did `Import tile sized forest maps`, and checked that patchs were cut and stored to Working/Fo...
by staslos
Sat Feb 24, 2018 8:01 pm
Forum: Landscapes
Topic: No waypoints shown in flight planner
Replies: 2
Views: 1957

Re: No waypoints shown in flight planner

JBr wrote:
Sat Feb 24, 2018 6:41 pm
Try to copy the CUP file to Documents\Condor\Turnpoints.
Works! There was empty cup file for my landscape in Documents\Condor\Turnpoints.
by staslos
Sat Feb 24, 2018 5:34 pm
Forum: Landscapes
Topic: No waypoints shown in flight planner
Replies: 2
Views: 1957

No waypoints shown in flight planner

I copied waypoints file from Condor 1 to Condor 2. It's the same format as used in Slovenia2, and I can see Slovenia2 waypoints in flight planner in Condor 2, but when I select my landscape, I see airports (it was also copied from Condor 1), but no waypoints. Any ideas? P.S. Can't attach CUP file, f...
by staslos
Sat Feb 24, 2018 4:22 pm
Forum: Landscapes
Topic: Water shaders in the dark spots of the landscape
Replies: 5
Views: 3942

Re: Water shaders in the dark spots of the landscape

Have you tried -dxt1c parameter for the patches without water? DXT1 is used for the reason it gives smaller files. If there is no water on the patch then it is just waisting the space using DXT3. It is quite noticable difference, if you have thousands of patches. WaterAlpha in the next version will...
by staslos
Sat Feb 24, 2018 4:39 am
Forum: Landscapes
Topic: bmp 2 dds
Replies: 6
Views: 3809

Re: bmp 2 dds

For some reason, nvdxt that is available for download at nvidia website (ver. 8.31) produces dds files that cause troubles in Condor. Solution for the moment is to use older version of nvdxt. Version 7.82 works fine. Can anyone point me to a location where I can download nvdxt Version 7.82. I am ge...
by staslos
Sat Feb 24, 2018 4:38 am
Forum: Landscapes
Topic: bmp 2 dds
Replies: 6
Views: 3809

Re: bmp 2 dds

What is exactly the command that is used by the Landscaper Editor to convert BMP files into DDS. I tried the one I used for V1 : nvDXT.exe -quality_highest -nmips 5 -all -outdir "outs" -dxt1c -Triangle but I gets a completely dark texture in Condor2 ( aldow dds looks fine on Irfanvew) . Thanks You ...
by staslos
Sat Feb 24, 2018 4:34 am
Forum: Landscapes
Topic: Water shaders in the dark spots of the landscape
Replies: 5
Views: 3942

Re: Water shaders in the dark spots of the landscape

Yes, I have nvdxt of version 8.30. I tried to find other version, but couldn't so here is the way I fixed the issue in a different way. Once texture tiles cut into patches in Landscape Editor, I simply run dds export in command line, replacing default compression with 'dxt3' (WaterAlpha uses dtx3). ...
by staslos
Fri Feb 23, 2018 6:14 am
Forum: Landscapes
Topic: Water shaders in the dark spots of the landscape
Replies: 5
Views: 3942

Water shaders in the dark spots of the landscape

I noticed my landscape I'm converting from Condor V1, has water shaders in place of dark spots (see attachment). I was importing textures from original BMP files that have no alpha channel. I guess, when Landscape Editor was generating dds files, it added alpha channel in place of black pixels? What...