I am wondering, following on from other topics about navigation - what the kinds of distances you can expect to see large structures in Condor 2 would be?
For example; in real life there are some objects on the horizon we can see from 50km away on a clear day, and we take them for granted - but in the game, it's kind of strange that they aren't there. I haven't placed them in the editor yet but when I do, what would be the actual chance of seeing them?
I'm sure system settings matter (i'm running on max) but just to get a rough idea...
Render Distance Question
Re: Render Distance Question
In my experience 3D objects get drawn in about a 5 km radius
PH-1504, KOE
Re: Render Distance Question
except airfield object - it is renderer much farther
Re: Render Distance Question
That is a shame for large objects
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Re: Render Distance Question
Airports at 24km max. Depending on settings. So landmarks have no real nav use in Condor.
I already have a wish in my list for a greater viewing distance of landmarks as flat .dds objects....
But there are currently many more important things on the list.
I already have a wish in my list for a greater viewing distance of landmarks as flat .dds objects....
But there are currently many more important things on the list.
Re: Render Distance Question
I don't know anything about the performance requirements of rendering 3D objects at extreme distances; but I've obviously seen it done on many a highly detailed open world game.
Isn't there a way you would just use models of varying quality to represent the same object; so at long view distances, it was just a few polygons, and when you got up close, it was full detail?
I guess that would require modellers to provide several versions of each object though; but then given this only applies to massive structures...?
Isn't there a way you would just use models of varying quality to represent the same object; so at long view distances, it was just a few polygons, and when you got up close, it was full detail?
I guess that would require modellers to provide several versions of each object though; but then given this only applies to massive structures...?
Re: Render Distance Question
Yes this is done with the planes in condor. They have 3 LoD (level of detail). But at the moment that isn't possible with objects.
PH-1504, KOE
Re: Render Distance Question
We wouldnt do that with objects anyway.. they are a few hundred vertices only whereas planes are tens of thousands in LOD0.
Chris Wedgwood,
Condor Team
Condor Team