Render Distance Question

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KipperUK
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Render Distance Question

Post by KipperUK » Wed Jan 02, 2019 6:01 pm

I am wondering, following on from other topics about navigation - what the kinds of distances you can expect to see large structures in Condor 2 would be?

For example; in real life there are some objects on the horizon we can see from 50km away on a clear day, and we take them for granted - but in the game, it's kind of strange that they aren't there. I haven't placed them in the editor yet but when I do, what would be the actual chance of seeing them?

I'm sure system settings matter (i'm running on max) but just to get a rough idea...

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wickid
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Re: Render Distance Question

Post by wickid » Wed Jan 02, 2019 6:14 pm

In my experience 3D objects get drawn in about a 5 km radius
PH-1504, KOE

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maymar
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Re: Render Distance Question

Post by maymar » Wed Jan 02, 2019 6:24 pm

wickid wrote:
Wed Jan 02, 2019 6:14 pm
In my experience 3D objects get drawn in about a 5 km radius
except airfield object - it is renderer much farther

KipperUK
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Re: Render Distance Question

Post by KipperUK » Wed Jan 02, 2019 6:58 pm

That is a shame for large objects :(

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EDB
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Re: Render Distance Question

Post by EDB » Wed Jan 02, 2019 7:12 pm

Airports at 24km max. Depending on settings. So landmarks have no real nav use in Condor.

I already have a wish in my list for a greater viewing distance of landmarks as flat .dds objects....

But there are currently many more important things on the list.

KipperUK
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Re: Render Distance Question

Post by KipperUK » Thu Jan 03, 2019 5:23 pm

I don't know anything about the performance requirements of rendering 3D objects at extreme distances; but I've obviously seen it done on many a highly detailed open world game.

Isn't there a way you would just use models of varying quality to represent the same object; so at long view distances, it was just a few polygons, and when you got up close, it was full detail?

I guess that would require modellers to provide several versions of each object though; but then given this only applies to massive structures...?

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wickid
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Re: Render Distance Question

Post by wickid » Thu Jan 03, 2019 5:35 pm

Yes this is done with the planes in condor. They have 3 LoD (level of detail). But at the moment that isn't possible with objects.
PH-1504, KOE

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OXO
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Re: Render Distance Question

Post by OXO » Thu Jan 03, 2019 6:14 pm

We wouldnt do that with objects anyway.. they are a few hundred vertices only whereas planes are tens of thousands in LOD0.
Chris Wedgwood,
Condor Team

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