It appears that LE does not really like very very large scenery files. I think this is because when loading a very large scenery it requires more virtual memory than a 32-bit program can handle.
I think it's a pretty simple re-compile to get an x64 version. Could we add that to the dev team's schedule?
Or does someone else have experience getting large sceneries to load?
Landscape Editor x64 version
- Capricorne
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- Joined: Wed Jul 08, 2009 6:34 pm
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Re: Landscape Editor x64 version
Capricorne - S67
Re: Landscape Editor x64 version
As the thread topic has suggested there are some ideas for improvement of the Condor 2 Landscape Editor(ie 64 bit version).
Can I add some possible modifications/ideas for improvement:
Decimal/Fine adjustment to runway heading and object rotation.
The 'Save Landscape' command in File menu to automatically include a export of the 'Terrain hash' and 'Forest Hash'
Make the Object View button working.
I am sure other scenery designers may have other ideas/suggestions. Implement of the software change may not be as complex as the simulator but I do appreciate that it will add to the Condor 2 development list.
Is this feasible or even something that could be carried out by programming capable Condor users?
Can I add some possible modifications/ideas for improvement:
Decimal/Fine adjustment to runway heading and object rotation.
The 'Save Landscape' command in File menu to automatically include a export of the 'Terrain hash' and 'Forest Hash'
Make the Object View button working.
I am sure other scenery designers may have other ideas/suggestions. Implement of the software change may not be as complex as the simulator but I do appreciate that it will add to the Condor 2 development list.
Is this feasible or even something that could be carried out by programming capable Condor users?
Condor CN = E20
- Capricorne
- Posts: 397
- Joined: Wed Jul 08, 2009 6:34 pm
- Location: Strasbourg (France)
- Contact:
Re: Landscape Editor x64 version
- In addition to "Decimal/Fine adjustment to runway heading and object rotation" I Would really appreciate to move a Runway Pix per Pix with Keyboard , or at least with mouse like an object...
- Adding TPs to Map in LE, since actual method to create the .CUP file is really boring for Creators.
And remove the limitation to 2048x2048 dds
Update the nvdxt.exe
- Adding TPs to Map in LE, since actual method to create the .CUP file is really boring for Creators.
And remove the limitation to 2048x2048 dds
Update the nvdxt.exe
Capricorne - S67