Black Haze in Water Alpha

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Jan Oorthuijsen
Posts: 491
Joined: Sat Jul 02, 2005 4:27 pm
Location: Utrecht (Terwijde) - Holland

Black Haze in Water Alpha

Post by Jan Oorthuijsen » Sun Aug 26, 2018 2:01 pm

Hi,

I have a problem with DXT3 ARGB 8 GDP I explicit alpha dds textures. (See Image)
I have successfully created all water masks in the past and it also works nicely.
Unfortunately, after making all my airport it was necessary to adjust some textures here and there because the runways do not entirely fit the photorealistic textures, and Condor only allows corrections of 1 degree in the LandscapeEditor.

After adjusting the textures in the non-alpha part under the runway and saving (DXT3) of the patch, a black haze appears in the corners of the patch and disappear at height difference or viewing angle. Only in the water mask not in de texture part.
Water effect is acting normal and visible
Have already tried to save as normal dds without alpha first. After reopening, add a water mask, and then safe it again with DXT3,
no succes so far.
Who knows the cause and the solution?

WW
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WW
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GregHart1965
Posts: 649
Joined: Sun Apr 12, 2015 7:21 am

Re: Black Haze in Water Alpha

Post by GregHart1965 » Fri Aug 31, 2018 11:51 pm

Its a Tsunami! :lol:
Jokes aside Ive never seen that before, sorry I cant help. Check that the image is the correct size pixels x pixels?

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