Noise in Landscape Textures

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GregHart1965
Posts: 649
Joined: Sun Apr 12, 2015 7:21 am

Re: Noise in Landscape Textures

Post by GregHart1965 » Sun Mar 18, 2018 3:37 pm

Yes as Patrice says - make the larger dds files separately and individually in Photoshop (or other), NOT using water alpha. As Jiri points out; a full 16k tile may be too much for the memory limits set in water alpha.

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