Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
Hello. I don’t know, if the members that made my favorite Condor 1 sceneries, are going to upgrade them, for Condor 2.
I’ve already converted Portugal, AA and California...
Everything is perfect on the middle of the scenery… on the edge, I get this strange vertical lines!
Does anyone know what is causing this? Is there a solution?
I get these ‘artifacts’ in all converted sceneries, (near the ‘water’ I think).
Ambri; everything is perfect!
Venezia; strange vertical lines!
I’ve already converted Portugal, AA and California...
Everything is perfect on the middle of the scenery… on the edge, I get this strange vertical lines!
Does anyone know what is causing this? Is there a solution?
I get these ‘artifacts’ in all converted sceneries, (near the ‘water’ I think).
Ambri; everything is perfect!
Venezia; strange vertical lines!
Kind regards to all,
Xanix
Xanix
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
If you've converted the terrain height with TrnToTr3, then you've probably run into this bug in the converter:
viewtopic.php?f=37&t=17724
You can fix it by setting all the too high altitude values to 0 with the flatten tool, although that may be a lot of work.
viewtopic.php?f=37&t=17724
You can fix it by setting all the too high altitude values to 0 with the flatten tool, although that may be a lot of work.
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
Thank you for the explanation. So, the problem is during the terrain conversion.arneh wrote: ↑Thu Mar 08, 2018 2:20 pmIf you've converted the terrain height with TrnToTr3, then you've probably run into this bug in the converter:
viewtopic.php?f=37&t=17724
You can fix it by setting all the too high altitude values to 0 with the flatten tool, although that may be a lot of work.
Can you tell me where is that ‘flatten tool’? I can’t find it on the ‘LandscapeEditor’ application.
Kind regards to all,
Xanix
Xanix
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
In LandscapeEditor activate the height map layer, FLATTEN button will appear in the toolbar. If you zoom in enough, the button will become active and you may use the flatten tool.
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
Select the height checkbox on the left of the landscape editor, then zoom in a lot in a problem area until you see the elevation numbers on the map, like in the last picture in viewtopic.php?f=37&t=17724
Then select the "flatten tool" on the left side of the landscape editor, set elevation to 0 and start "painting in" the areas which have 65000-something values.
Then select the "flatten tool" on the left side of the landscape editor, set elevation to 0 and start "painting in" the areas which have 65000-something values.
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
Hi. Thank you all, for the details. ‘Flatten’ is easy to use, when zoomed in. My only problem; there are lots and lots of incorrect ‘points’, near the coast! «arneh» was right; is better to wait for an update, of the converter…
Kind regards to all,
Xanix
Xanix
- Jan Oorthuijsen
- Posts: 491
- Joined: Sat Jul 02, 2005 4:27 pm
- Location: Utrecht (Terwijde) - Holland
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
You have to re-process your 30 meter srtm data files in Qgis with ( fill with no data ) and one by one.
PH-722
WW
It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
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It’s Difficult to Soar Like An Eagle
When You’re surrounded By Turkeys
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
Which srtm files? This is when converting a Condor 1 trn to Condor 2.Jan Oorthuijsen wrote: ↑Tue Mar 13, 2018 9:13 amYou have to re-process your 30 meter srtm data files in Qgis with ( fill with no data ) and one by one.
The original srtm files were 90 m, and didn't have these errors, and neither did the Condor 1 trn-file. The errors only occurred on converting to Condor 2 .
And I don't think Qgis can work with the tr3 files Condor 2 creates.
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
I do not understand why anyone would convert a Condor 1 90 metre terrain into the 30 metre for Condor 2. The negatives of this process are clearly highlighted in the new scenery guide.
Creating a new 30m terrain from new Srtm data is easy, very straight forward and clearly explained in the new guide. In addition if the coordinates of your V1 scenery are known then it is very easy to clip your new 30 m terrain in QGIS to exactly the same size as your old V1 scenery.
Then your existing Condor V1 bmp tiles can then be processed through the Landscape Editor or by just using Nvdxt.
Creating Condor 2 scenery with a modified 90 M terrain is pointless and misses one of the best features of V2, improved terrain.
Creating a new 30m terrain from new Srtm data is easy, very straight forward and clearly explained in the new guide. In addition if the coordinates of your V1 scenery are known then it is very easy to clip your new 30 m terrain in QGIS to exactly the same size as your old V1 scenery.
Then your existing Condor V1 bmp tiles can then be processed through the Landscape Editor or by just using Nvdxt.
Creating Condor 2 scenery with a modified 90 M terrain is pointless and misses one of the best features of V2, improved terrain.
Condor CN = E20
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
For converting a 'flat-land' scenery with a few hills, using the 90m tiles is OK. Using 30m resolution will provide no extra improvement. For mountainous areas, it is best to use 30m, and start from scratch.
Converting from the .trn file to .tr3 files can be simple, but the .tr3 files are 193 x 193, not the expected 192 x 192 size (64 *3 x 64 *3). Is there an overlap of some kind ?
Converting from the .trn file to .tr3 files can be simple, but the .tr3 files are 193 x 193, not the expected 192 x 192 size (64 *3 x 64 *3). Is there an overlap of some kind ?
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
People, stop hacking internal formats...
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
Might be the fastest way to fix the buggy altitude values
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
The fastest way to solve the buggy values is to do a proper terrain from 30m data. As I wrote in the guide -- the best answer to "how to convert v1 scenery" is "don't do it."
Re: Sceneries; Condor1 to Condor2… 'problems' on the edge of the map!
No, making a 30m terrain is not the fastest, but it will give better results eventually.
I spent a lot of time on my Condor 1 scenery to flatten areas, and tweaking height values, work which I have to redo now. In addition, I have to use a different source for the 30m data than the 90m data I used for Condor 1, which means the terrain doesn't match the alignment of the textures completely anymore. For the most part it doesn't make that much of a difference, but it does look weird with water or lakes running up hills, so I also have to spend time adjusting water/lakes to the new terrain position. So my 30m terrain will be a lot more work than just converting the 90m terrain from Condor 1 would have been, and I had to seriously consider if I wanted to spend that much time on it when the difference isn't that big.