Credits 2018-06-04T09:42:55+00:00
Condor 2 was Developed by:
Programming Uroš Bergant
Modelling & Graphics Chris Wedgwood
Game Design Uroš Bergant, Chris Wedgwood
Landscape Miloš Koch
Website Tom Eagles, Chris Wedgwood
GUI Graphics Tom Eagles
Blanik Jiří Brožek
Std Cirrus Tom Eagles
Antares 18S George Winnard
DR 400 Björn Kaul
Wilga Ben Fest
Z-226 Jiří Brožek
Airports Ben Fest, Jan Oorthuijsen, Chris Wedgwood
Trees Greg Hart, Chris Wedgwood
Flight lessons Artur Łończuk
Objects Piotr Strzelec, Jan Oorthuijsen
Ridge & Wave gurus Mark Tiramani, Jon Holland
Beta Team Mark Tiramani, Tom Eagles, Milos Koch, Ben Fest, Martin Lonien, Jan Oorthuijsen, Jiří Brožek, Erwin de Bruin, Yannick Burgevin, Robin Smit, Jon Holland, Dominique Allaire, Thomas Hitziger, Sebastien Chaumontet, Michel Bernard, Thierry Bodin, Artur Łończuk, Jiří Adam, Jan Nyč
The Process
Development of Condor2 has been a long and arduous process. Although it was first discussed in the Condor forum in 2006, real work was not started until 2012, after Plane Pack 2 was released.

Initially it was difficult to find enough time, as real life intruded considerably. But we made steady progress through to the end of 2015. In January 2016 we both found more time to put into the project, Miloš joined to prepare the new Slovenia 2 scenery and by May we had most of the important aspects running.

In Summer 2016 we decided to completely remake all the airfields, and the grass/asphalt surfaces. At this time, many Condor pilots stepped up with offers of help, and you can see them mentioned in the list to the left.

By December 2016 Miloš had completed all the tiles, and our small team had remade all the airfields.

At this point, we need to also apologise to Jiří, Björn, Tom, and George for the long wait before their planes came into Condor. We have tried to do justice to their work, and we hope they will be pleased with the results.

To the others, we thank you for all your help in upgrading the best soaring simulator!

Uroš Bergant
Chris Wedgwood
January 2018